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Mathias
March 1st, 2008, 05:22 PM
The idea of starting a new campaign (http://inkjar.net/Roleplaying/Toolbox/Lessons_Learned/How_to_introduce_a_new_campaign) can feel daunting. How do I, as the dungeon master (DM), creator of life, destroyer of worlds, master of magic, convey the magnificence of my campaign to the players at the beginning, so they will understand their place in it and what I expect of them right away? Answer, you don't.

Click the following link for the full article.

http://inkjar.net/Roleplaying/Toolbox/Lessons_Learned/How_to_introduce_a_new_campaign