Mathias
March 7th, 2007, 08:56 PM
Here are the top five reasons why I think forum based RPs fail to meet expectations. This of course is coming from a seasoned Dungeon Master (DM) from Dungeons and Dragons (D&D), Advanced through 3.5, and no actual forum RP experience. So whatever you do, take this list with a grain of salt. :foot:
5. "So what do you want to do?" "I don't know, what do want to do?" "Man, why hasn't anyone asked me, I mean Hoji, about my, I mean his, blue dragon steed I left in the parking lot, yet? Didn't anyone read my three page description of myself?
Leaving it open-ended causes boredom, little direction, and nothing but frustration. The player need a cause and a reason to come together to do something, anything. Everyone wants to do their on thing, but very few can agree upon it.
:soapbox:
Lesson learned: Someone needs to step up and be the narrator or story teller of the RP session, much like a DM in D&D.
4. "Oh no you didn't! Hoji, the 2nd level fighter / 21st level goat herder of the ABYSS would EASILY have dodged the swing of your 8th level Blackguard. Take that post back now!"
A lot of people try to make their characters sound "cool" or too high-level. They get upset when things don't go their way. Whether it's losing a fight, being injured, or hurting their pride.
:sword:
Lesson learned: Listen to the story-teller and follow his or her lead. They want to have fun with the RP as much as you do.
3. "Fafnir the almighty sorcerer raises his mighty goat-bane staff to squelch Hoji's goat animal companion." "Ah yes, then Trog the troll, heh, heh, clubs Hoji into the ground." "Oh, but not before Tittle the evil pixie sprite makes him dance in place to the twist, ti-he, ti-he." "Um, I think Hoji would like to make a deal to join your evil alliance, to avoid the pain, I mean join in the fun."
:twist:
Everyone loves the idea of being mean to someone they don't know in a forum, because they can do it without consequence. Of course this isn't fun for anyone except that person, and even that doesn't satisfy their thirst of revenge for Bob stealing his stapler this morning.
:mad2:
All of the players should be good guys. The good guys should work together. This means including them in your posts. Keeping their part of it slightly vague until they get to know each other's characters better. Even then, be ready to edit your post to accommodate your adventuring buddies minor requests.
:bigthumb:
Lesson learned: There should only be ONE person in control of the bad guys.
2. "The green goblin's bald head glistens with a thick sweat. His lips snarl into an evil grimace. Dirt clouds follow in his wake as he charges towards you. He raises his shortsword high in the air and screams a mighty war cry. What do you do?" "Uh, Hoji like, kills the goblin, and stuff."
Some people love to write. Some people like to read. Some people can't do either. If I'm talking about you, I'm sorry. No, seriously, I'm sorry, go back to school and get some help. Remember, it's cool to stay in school.
Luckily for you, there are a few on this forum, probably lost in Wonderland somewhere, who can help you. We love to write and don't mind writing on your behalf. If you just don't know what to say, then post your reply saying what you want to do in plain English, and oh dare I say it, ask for help.
Just be up front and honest. The story teller can take your suggestions and with a few minor changes, with your approval, weave an epic story. The worst that can happen is that you get flamed, I mean no replies.
HELP
Lesson learned: Ask for help. The DM is always willing to help you describe your actions.
1. "Hoji sounds the alarm and throws himself at the goblin horde." "Dude, that war ended like three threads ago, and were playing Gundam Wing now. Where have you been?"
Time is fleeting. It drags on and on when you send up a post and wait for a reply that may not come back until the next day. Sometimes, there is nothing you can do about that.
The best suggestion I can give is to schedule sessions and develop the plot, so that it can be finished in a single thread within an hour or two at most. The longer it takes, the fewer number of people will be able to make the commitment.
If each session has a foreseeable start and end point within a short time frame, more people will be able to participate. However, if you have too many people joining in the session, then it will take too long to complete. I recommend roleplaying a session with only two to four others in a single thread or session.
:cow:
D&D game nights work in a similar fashion. You run a quest within a short time frame of two to four hours. Two to four quests can form an adventure. Two to four adventures can form a campaign and then you're done. This will allow multiple long-term plots, possibly with multiple DMs to bring together an epic story, at least in forum terms, with roleplayers joining in with those quests they can attend without stalling the entire campaign.
Lesson learned: Time is what you make of it. Schedule sessions for short periods with only a few people.
Are you still reading this?
:jab:
Okay, I may have gone over the edge with the detail. Who knows, I may have been drinking too much with Hoji when I wrote this. However, I think it's a good start and would really like to get some POSITIVE feedback.
:wino:
5. "So what do you want to do?" "I don't know, what do want to do?" "Man, why hasn't anyone asked me, I mean Hoji, about my, I mean his, blue dragon steed I left in the parking lot, yet? Didn't anyone read my three page description of myself?
Leaving it open-ended causes boredom, little direction, and nothing but frustration. The player need a cause and a reason to come together to do something, anything. Everyone wants to do their on thing, but very few can agree upon it.
:soapbox:
Lesson learned: Someone needs to step up and be the narrator or story teller of the RP session, much like a DM in D&D.
4. "Oh no you didn't! Hoji, the 2nd level fighter / 21st level goat herder of the ABYSS would EASILY have dodged the swing of your 8th level Blackguard. Take that post back now!"
A lot of people try to make their characters sound "cool" or too high-level. They get upset when things don't go their way. Whether it's losing a fight, being injured, or hurting their pride.
:sword:
Lesson learned: Listen to the story-teller and follow his or her lead. They want to have fun with the RP as much as you do.
3. "Fafnir the almighty sorcerer raises his mighty goat-bane staff to squelch Hoji's goat animal companion." "Ah yes, then Trog the troll, heh, heh, clubs Hoji into the ground." "Oh, but not before Tittle the evil pixie sprite makes him dance in place to the twist, ti-he, ti-he." "Um, I think Hoji would like to make a deal to join your evil alliance, to avoid the pain, I mean join in the fun."
:twist:
Everyone loves the idea of being mean to someone they don't know in a forum, because they can do it without consequence. Of course this isn't fun for anyone except that person, and even that doesn't satisfy their thirst of revenge for Bob stealing his stapler this morning.
:mad2:
All of the players should be good guys. The good guys should work together. This means including them in your posts. Keeping their part of it slightly vague until they get to know each other's characters better. Even then, be ready to edit your post to accommodate your adventuring buddies minor requests.
:bigthumb:
Lesson learned: There should only be ONE person in control of the bad guys.
2. "The green goblin's bald head glistens with a thick sweat. His lips snarl into an evil grimace. Dirt clouds follow in his wake as he charges towards you. He raises his shortsword high in the air and screams a mighty war cry. What do you do?" "Uh, Hoji like, kills the goblin, and stuff."
Some people love to write. Some people like to read. Some people can't do either. If I'm talking about you, I'm sorry. No, seriously, I'm sorry, go back to school and get some help. Remember, it's cool to stay in school.
Luckily for you, there are a few on this forum, probably lost in Wonderland somewhere, who can help you. We love to write and don't mind writing on your behalf. If you just don't know what to say, then post your reply saying what you want to do in plain English, and oh dare I say it, ask for help.
Just be up front and honest. The story teller can take your suggestions and with a few minor changes, with your approval, weave an epic story. The worst that can happen is that you get flamed, I mean no replies.
HELP
Lesson learned: Ask for help. The DM is always willing to help you describe your actions.
1. "Hoji sounds the alarm and throws himself at the goblin horde." "Dude, that war ended like three threads ago, and were playing Gundam Wing now. Where have you been?"
Time is fleeting. It drags on and on when you send up a post and wait for a reply that may not come back until the next day. Sometimes, there is nothing you can do about that.
The best suggestion I can give is to schedule sessions and develop the plot, so that it can be finished in a single thread within an hour or two at most. The longer it takes, the fewer number of people will be able to make the commitment.
If each session has a foreseeable start and end point within a short time frame, more people will be able to participate. However, if you have too many people joining in the session, then it will take too long to complete. I recommend roleplaying a session with only two to four others in a single thread or session.
:cow:
D&D game nights work in a similar fashion. You run a quest within a short time frame of two to four hours. Two to four quests can form an adventure. Two to four adventures can form a campaign and then you're done. This will allow multiple long-term plots, possibly with multiple DMs to bring together an epic story, at least in forum terms, with roleplayers joining in with those quests they can attend without stalling the entire campaign.
Lesson learned: Time is what you make of it. Schedule sessions for short periods with only a few people.
Are you still reading this?
:jab:
Okay, I may have gone over the edge with the detail. Who knows, I may have been drinking too much with Hoji when I wrote this. However, I think it's a good start and would really like to get some POSITIVE feedback.
:wino: